Apr 24, 2007, 08:02 PM // 20:02
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#41
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Lion's Arch Merchant
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For me, Paragon's lead the way here. Just not that interesting to play. (I like having one on my team, though!)
Used to be Assassins, because mine just died too much, but with some subtle buffs in past skill balances, and more experience on my part, they are OK to play now.
- Grunntar
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Apr 24, 2007, 08:21 PM // 20:21
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#42
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Realm of Fiery Doom
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Warrior.
Think about your everyday, stereotypical Wammo.
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Apr 24, 2007, 08:34 PM // 20:34
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#43
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Krytan Explorer
Join Date: Feb 2006
Guild: The Arctic Marauders [TAM]
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Not a fan of playing assassins, mostly because I'm terrible with them. I don't mind having one on my team, as long as they know how to play.
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Apr 24, 2007, 08:37 PM // 20:37
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#44
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I voted Assassin. I used one in the Factions preview and never made one again.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Apr 24, 2007, 08:54 PM // 20:54
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#45
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Voted Assasin. They are fun to mess with in arenas from time to time since they can deliver a satisfying fast kill spike all by themselves, but just seem like they are too easily countered and are too weak defensively for me to not see them as a liability in many situations. There are some that can play the class well and not be a weight in the team, but the strength of a 'sin is to get in, spike, and get out, which by it's very nature doesn't tend to support a group much in most PvE areas.
It can be argued that Mesmers are also weak in PvE, but they can at least provide some utility which may come in handy for certain missions (Clumsiness vs. Kuunavang, enchant stripping/overall shutdown on monk bosses, etc.)
I will admit that I may still be holding onto a bad view of them that stems from seeing so many die over and over and over and over back when the class was introduced with Factions and decimated by a combination of Afflicted Soul Explosion and weak overall defenses, but while changes and buffs to the class may have made them stronger, I'm still not sold on them being an efficient choice when building a team for a hard mission.
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Apr 24, 2007, 09:01 PM // 21:01
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#46
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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I have a warrior, but it's by far my least favorite character. Spacebar. oh look an attack charged! Click. Spacebar. /yawn.
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Apr 24, 2007, 09:26 PM // 21:26
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#47
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Academy Page
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My least favorite used to be Warriors... played one through the first two campaigns (and have an old one who is a Perma-Pre-Searing character as well) and they are just so boring and unnecessary when compared to the other better classes... so yea, Warriors used to be my least favorite, but I had to vote Necromancer now that the recent nerfs to the class have put them at so much of a disadvantage next to every other class and taken away any fun they once were to play.
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Apr 24, 2007, 09:29 PM // 21:29
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#48
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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Paragon hands down. I really WANT to like this class, but they really don't seem to be good for anything right now when compared to the potential of other classes.
I was hoping that paragons would function like more advanced paladins from other games with lasting group buffs, decent damage, and heals.
Instead I got semi-powerful one time group buffs with long cooldowns, ok damage, and marginal healing.
To be fair though I was so turned off that I didn't spend much time playing them, so they could actually be better than I am giving them credit for
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Apr 24, 2007, 09:32 PM // 21:32
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#49
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Monk... I dislike healing others and being bitch at!!
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Apr 24, 2007, 09:46 PM // 21:46
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#50
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Quote:
Originally Posted by Tozen
Paragon hands down. I really WANT to like this class, but they really don't seem to be good for anything right now when compared to the potential of other classes.
I was hoping that paragons would function like more advanced paladins from other games with lasting group buffs, decent damage, and heals.
Instead I got semi-powerful one time group buffs with long cooldowns, ok damage, and marginal healing.
To be fair though I was so turned off that I didn't spend much time playing them, so they could actually be better than I am giving them credit for
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....people just dont understand the potential of the paragon...
read the OP here:
http://www.guildwarsguru.com/forum/s...php?t=10144977
1. spears have more base DPS at ideal conditions (barring skills) than both axes and swords...
2. they have excellent party wide utility (condition removal, hard rez, damage augmentation etc..)
3. They have the second highest armour in the game.
4. ...and they increase their usefulness in numbers (exponentially I might add)
.....my only real beef with the paragon nowadays is there non-manly armour... (black vabbi is as manly as it comes )
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Apr 24, 2007, 09:46 PM // 21:46
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#51
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Lion's Arch Merchant
Join Date: Sep 2006
Location: UK
Profession: Rt/
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My warrior is by far my most neglected character. I just can't get excited about playing her =[
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Apr 24, 2007, 09:47 PM // 21:47
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#52
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Hall Hero
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Ouch. Paragon has taken the lead for losing.
Quote:
Originally Posted by clawofcrimson
.....my only real beef with the paragon nowadays is there non-manly armour... (black vabbi is as manly as it comes )
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Ungh! QFT^10000 powah. I'm really hoping we see some Paragon armor with some pants in the expansion.
Last edited by Bryant Again; Apr 24, 2007 at 09:49 PM // 21:49..
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Apr 24, 2007, 09:59 PM // 21:59
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#53
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington, D.C.
Profession: Me/
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I didn't have much fun during the few weeks I had a monk. People rely on them too much, and I would much rather engage the the enemy in some way than do what the other poster said . . . "just see red bars"
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Apr 24, 2007, 10:10 PM // 22:10
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#54
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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I voted Dervish. I can appreciate them and what they bring to the game, but personally (YMMV) I just couldn't get 'into it', and found playing one utterly dull.
Put enchantement on.
Take enchantment off.
Rinse.
Repeat.
I used to like having a character for each class, but I think my Dervish is headed for deletion. Swiftly followed by my Paragon.
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Apr 24, 2007, 10:19 PM // 22:19
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#55
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Voted Ritualist. Simply because its a character that i really don't enjoy playing and what it brings to the game is simply... well... boring.
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Apr 24, 2007, 10:28 PM // 22:28
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#56
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Banned
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Quote:
Originally Posted by Bryant Again
Ouch. Paragon has taken the lead for losing.
Ungh! QFT^10000 powah. I'm really hoping we see some Paragon armor with some pants in the expansion.
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I don't. Just because the Paragon has such a unique look right now When you see a man run up to you in a skirt, you know he's a Para- er.. i mean Kilt, of course!
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Apr 24, 2007, 10:29 PM // 22:29
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#57
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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I appear to be a minority here but I voted Elementalist.
Reasons:
Their gaudy dress-sense (females eles)
Those eles that think they can roll over anyone
Spammable blind
Cynn
Playing ele just isn't as enjoyable as playing other classes (imo).
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Apr 24, 2007, 10:31 PM // 22:31
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#58
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Monk. Ew. Paragon was a close second. I deleted my para for a rit that I love, and I've never made a monk. Monk is the only class I have never played on my own account.
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Apr 24, 2007, 10:33 PM // 22:33
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#59
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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Voted RT - Purely because I play offense, and monks can generally outheal an RT (although RT spirits can stop pressure)
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Apr 24, 2007, 10:35 PM // 22:35
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#60
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Krytan Explorer
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I really enjoy the diversity of all the professions. I think each profession provides opportunity for more than one play-style and technique, and that really attracts me to the learning of each professions' potentials.
From my experience with other players, it seems that most people dislike a profession simply because they either don't understand its potential strengths or uses, or never give the profession an open attempt at learning how they can utilize it.
For the sake of Voting, I chose Elementalist simply based on the vain fact that I like their armour sets the least (especially males!)... Mesmer is not far behind for these very same reasons.
Last edited by aaje vhanli; Apr 24, 2007 at 10:39 PM // 22:39..
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